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INDEX
Section I
Rules of Etiquette
Hopefully, this section of the Rules of Golf will be seen as a
simple introduction to the concepts of Dino's Golf Club Etiquette
not only for the new member but also a good review for the experienced
member too.
Golf Etiquette
Golf etiquette is one of the most important parts of the game of
golf. The golf etiquette (or the lack of it) that you display on
the course will say more about you as a golfer and a person that
anything you ever do with your clubs.
The love of the game, the understanding of the traditions and the
respect for those with whom you play, all come together in the golf
etiquette you exhibit on the course.
Etiquette has to do with manners. Golf is a game that requires
a lot of concentration. If your are trying to make a putt or hit
your tee shot into a narrow fairway, it will be much more difficult
if someone is laughing, rattling their clubs, or running around
the tee or green.
There are few rules of etiquette that apply in all situations on
the golf course and there are other rules of etiquette that are
particular to certain circumstances, especially on the green. Here,
we will review the general applications of golf etiquette.
Safety
The first and foremost rule of golf and golf etiquette is safety.
Without some good common sense and a notion of how hard golf balls
and clubs are, a golf course can be a very dangerous place.
Don't take a practice swings toward another person.
Don't swing your clubs when someone is walking around you and don't
walk next to someone who is swinging golf clubs.
Quiet
Quiet is required on the golf course. Golf requires lots of concentration,
and even if the people in your immediate group don't seem bothered,
there are other groups all around you.
Walk, don't run. Running around is annoying, distracting.
Pace of Play
As much as people enjoy playing golf, they don't want their round
to take all day. Here are some things you can do to maintain a good
pace of play:
Take only one practice swing for each shot or practice while waiting
for others.
Plan your shot before your turn-be ready in advance
As you approach the green determine in which direction the next
tee is located and park your cart on that side of the green.
If one player is on one side of the fairway and the other player
on the opposite side, drop one player off at his ball with a choice
of a few clubs, then drive to the next player's ball and meet farther
down the fairway, after both have hit their shots.
Keep up with the group ahead of you.
Play ready golf whenever it is appropriate. Ready golf can really
speed things along, but before you hit be sure that everyone in
your group knows that you are going to hit and that you are aware
of where everyone in your group is.
Golf Carts
Depending on weather conditions and other variables courses will
post different rules relating to the use of carts. Be sure to obey
the course rules such as:
Keep carts on paths at all times or the 90 degree rule.
Always, under all circumstances, keep all carts away from greens
and off the teeing ground. Often the course will post signs giving
directions as to where they want you to park your cart; follow the
directions.
On the Teeing Ground
The teeing ground is technically the area between the markers and
two club lengths behind the markers. But when we refer to the tee,
we are really referring to the entire tee box.
When you are on the tee the most important thing to keep in mind
is to respect the person hitting.
Stand behind the player who is hitting or, when it is not possible
to be behind, at least be out of the peripheral vision of the one
who is hitting. Be sure to be out of range of the golf club.
Watch the shots of everyone in your group. This will save a lot
of time.
Remember to be quiet-don't talk, or giggle about their bad swing
or rattle through your bag for your clubs.
In the Fairway
Once again, it is important to be aware of where the other members
of your group are located and the group ahead of you before you
hit. You want to be sure that you are not hitting your ball near
where someone is standing or looking for their ball.
Divots - It is quite normal to "take a divot". If the divots are
replaced from which they were hit, they have an excellent chance
of growing back without leaving a trace. So if your shot causes
a divot walk over, pick it up and put it back into the spot from
which it came. ·
Losing a ball - One of the least fun parts of playing golf is losing
a ball. It's frustrating, it's expensive, and guess what! It's going
to happen to YOU eventually. You can look for the ball for a few
minutes but don't hold up the entire course because you lost a ball.
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Bunkers - If your ball lands in the bunker there are a few "rules
if golf" and a few "rules of etiquette". Here are the main things
to know:
- Enter the bunker from the low side of the bunker nearest your
ball.
- Since the rules of golf forbid "testing the conditions" before
a shot, don't pick up or kick around the sand to determine the
condition. Also to avoid "testing" don't touch the head of your
club in the sand.
- When finished with the shot, use the rake to rake out all evidence
of your ball your shot, and footprints.
- Leave the rake outside the bunker with rake handle running parallel
to the fairway.
On the Green
The putting green is a very special place to golfers. Putting is
one of the most important parts of the game. Because the green is
such a special place and because putting is so important to your
game, there are lots of etiquette rules to know about when you are
on the green.
Stepping over the ball path - Notice as soon as you step out onto
the green the location of everyone's ball. The reason you should
carefully note where all the other balls are is so you don't step
on the path on which someone else will momentarily putt. The best
route to your own ball is to walk behind any other balls laying
on the green.
Repairing your ball marks - Depending on how hard and fast the
ball was traveling, how hard the greens are and how wet, your ball
dent may vary from a little bump to a great big gash. When your
ball makes a mark on the green you should take out your repair tool
and fix it.
Marking your ball - When you are on the green the Rule of Golf
allow you to mark and clean your ball. Place a coin or ball marker
behind your golf ball, on the opposite side of the ball hole. If
your ball is in the in direct path of another golfer' shot, you
may move your mark up to a club length to either side. Removing/Tending
the Flagstick - The Rules of Golf tell us that the ball may not
hit strike the flagstick, in the hole when the ball has been played
from on the green. Sometimes, however, due to a long putt or an
odd angle or the sunshine/shadows, or who knows what the person
putting may not be able to see the hole very well. In this instance
another golfer in the group can tend the flagstick for the golfer.
Tending the flagstick is a courtesy you extend to the other golfers
in your group whenever they need that service. Here is the proper
way to tend the pin for another golfer:
Stand to the side of the cup, right or left, depending on which
side your shadow falls.
Stand about an arm's length distance from the cup with your feet
away from the hole. And be sure you are not standing on anyone else's
putting line in the process.
With your arm nearest the flagstick reach out and hold the flag
against the flagstick to keep it from flapping in the wind.
Now as the ball is rolling toward the hole, lift the flagstick
straight our, walk quietly to the side of the green and lay down
the flagstick.
Going to School - Going to school on a putt can save your valuable
strokes, but one thing you cannot do is put your education ahead
of someone else's opportunity to make a putt. So that means that
even though you are studying hard to see where the putt goes, you
may not choose a vantage point that is with in peripheral vision
of the golfer who is putting or, that will be, in any way, distracting
to the putter.
When your group is finished putting out, carefully replace the
flagstick without damaging the sides of the hole, move off the green
quickly and proceed to the next tee.
Mark your scores on the next tee, not on the green-this will allow
the next group to begin their shots to the green as soon as you
are done and benefits all the groups behind you.
Section II
Dino's Tournament Rules
Rule 1 USGA
rules will apply at all times. With the following exceptions:
- Special course rules.
- Dino's Club rules prevail.
Rule 2 Common sense should prevail. Remember- We
have no officials or spotters on the course.
Rule 3 Provisional ball relief. If a player
hits his first ball from the teeing ground and thinks it may be
LOST or OUT-OF-BOUNDS or UNPLAYABLE, the player must hit a PROVISIONAL
BALL!
If the player cannot find the original ball or provisional ball,
the player has two options:
- Player may return to teeing ground and hit another ball (per
PGA rules). Player would be hitting fourth Stroke.
- Player may us provisional ball relief (by taking a drop between
point of entry of the provisional ball and the fairway). Player
would be laying five. Note: Ball may not be dropped in the fairway.
Rule 4 Lost ball, your fairway. If in the
event your ball cannot be found and in the opinion of your foursome
the ball was in your fairway, another ball may be played from the
agreed upon area. (Without penalty to the player). Remember Rule
# 2.
Rule 5 Maximum strokes to be taken.
- All par 3's 8 - Stroke maximum
- All par 4 or 5's 10 - Stroke maximum
Rule 6 Bad Weather. If in the event extreme
bad weather conditions exist the tournament chairman and /or committee
will make the final decision on the tournament status. (If course
is closed, tournament is immediately canceled).
Rule 7 Speed of play. As already stated in
rules section one, the ready golf rule should be used when ever
possible but remember to respect your fellow golfers.
Breaks between the first 9 holes and the second 9 holes should
be limited to 5 minutes.
Searching for golf balls should be limited to a reasonable amount
of time.
Rule 8 Foursome/Group Captain. The member with the
lowest handicap within the foursome, will be considered "The Captain".
His responsibilities include:
- Interpretation of golf rules.
- Maintain a reasonable pace of play.
- Maintain the foursomes score card and make sure both Score
cards are turned into the tournament director at the completion
of the round.
Rule 9 Rules disputes. The rules committee
will act as arbiter for any disputes concerning violations of any
golfing rules during tournament play. Any disputes must be brought
to the attention of a committee member prior to the conclusion of
the tournament.
Dress Code Not a rule of the club. However it is
the responsibility of each member to adhere with local golf course
rules. For example; most local courses require collared shirts,
many do not allow "jeans" and you may be required to wear "soft
spikes" in your shoes.
Section III
USGA Rules of Play
The Game The game of Golf consists in playing a ball
from the teeing ground into the hole by a stroke or successive strokes
in accordance with the rules.
Players shall not agree to exclude the operation of any Rule or
to waive any penalty incurred.
Match Play In match play the game is played by holes.
Except as otherwise provided in the Rules, a hole is won by the
side, which holes its ball in the fewer strokes. In a handicap match
the lower net score wins the hole.
The reckoning of holes is kept by the terms: so many "holes up"
or "all square" and so many "to play". A halved hole is if each
side holes out in the same number of strokes.
The winner of the match is the side which is leading by a number
of holes greater than the number of holes remaining to be played.
Stroke Play The competitor who plays the stipulated
round or rounds in the fewest strokes is the winner.
If a competitor fails to hole out at any hole and does not correct
his mistake before he plays o stroke from the next teeing ground
or, in the case of the last hole of the round, before he leaves
the putting green, he shall be disqualified.
Water Ball Most courses that we play have designated
drop areas. Some of them will keep the hazard between the player
and the hole. However some will allow you to place your ball beyond
the hazard. These course rules will apply with a one-stroke penalty.
However, if no course rule exists- you are required to keep the
hazard between you and the hole. The exception is, if your ball
lands beyond the water hazard and happens to roll back into the
water. You will be allowed to place your ball beyond the hazard.
A one-stroke penalty will apply.
Out of Bounds Defined by white stakes or lines.
Water Hazards Defined by yellow stakes or lines.
Lateral Water Defined by red stakes or lines.
Ball Lost or Out of Bounds If a ball
is lost outside a water hazard or is out of bounds, the player should
play a ball, under a one-stroke penalty, as nearly as possible at
the spot from which the original ball was last played.
Provisional Ball If a ball may be lost outside a
water hazard or may be out of bounds to save time the player may
play another ball provisionally as nearly as possible at the spot
from which the original ball was played. The player should inform
his fellow competitor that he intends to play a provisional ball.
Ball Unplayable The player may declare his ball unplayable
at any place on the course except when the ball is in a water hazard.
The player is the sole judge as to whether his ball is unplayable.
If the player deems his ball unplayable, he should under the penalty
of one stroke:
- Play a ball as nearly as possible at the spot from which the
original ball was lasted played.
- Drop a ball within two club-lengths of the spot where the ball
lay, but nor nearer the hole.
- Drop a ball behind the point where the ball lay, keeping that
point directly between the hole and the spot on which the ball
is dropped, with no limit how far behind that point the ball may
be dropped.
Note- If an unplayable ball is in a BUNKER, the player may
proceed Under clause 1, 2 or 3. If he elects to proceed under
clause 1, 2 or 3, the ball must be dropped in the bunker. The
ball may be cleaned when lifted under this rule.
Remember- A player may declare his ball unplayable anywhere
EXCEPT when the ball lies in or touches a water hazard.
Grounding Clubs (hazards) A one stroke penalty will
be imposed for grounding your club in any bunker or hazard…i.e.
sand traps, bunkers, lateral hazards, water hazards.
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